﻿using System;

namespace Melee.DataContract.Messaging
{
    public class ResponseBase
    {
        private string m_Message = null;
        public string Message
        {
            get { return m_Message; }
            set { m_Message = value; }
        }

        private bool m_Success = true;
        public bool Success
        {
            get { return m_Success; }
            set { m_Success = value; }
        }

        private Exception m_Exception = null;
        public Exception Exception
        {
            get { return m_Exception; }
            set { m_Exception = value; }
        }
    }
}
